Rancang Bangun Aplikasi Augmented Reality Sebagai Media Promosi Model Tatanan Rambut Pada Barbershop Berbasis Android
DOI:
https://doi.org/10.31598/sintechjournal.v1i1.226Keywords:
augmented reality, marker based tracking, black-box testing, system usability scale (SUS)Abstract
The development of barbershop makes business competition becomes increasingly tight. Currently, information and communication technology is very important in the field of barbershop marketing. But this technology only shows details of the existence of barbershop. In addition, the catalog of hairstyles that are provided only in the form of 2-dimensional images. Therefore, more advanced technology is needed to promote the model of hairstyle available in barbershop. One of the technology applied in smartphone applications is Augmented Reality on the Android operating system. In this research will be developed an Augmented Reality based promotion media to promote hair model model with 3 dimensional object visualization using marker based tracking method. Development of this application starts from the stage of concept creation, application design, 3-dimensional object creation, application assembly, application testing, until the application distribution stage. This application was created using C # programming language, Vuforia Qualcomm, virtual and Unity Autodeks Maya software. The application that has been produced is tested by 2 methods that is by black-box testing and by usability scale system test, on the test of black -box AugmentedReality application of functional barbershop that exist in the application has been successfully executed according to their respective function. Based on survey results on Usabilty ScaleSystem(SUS) test on Augmented Reality Barbershop application, 20 respondents gave average score of 73.35 with Grade Scale C.
Downloads
References
[2] Nabawi. Aplikasi Augmented RealityUntuk Memilih Model Rambut Di Hardcore BarbershopDengan Metode Face RecognitionSebagai Pendeteksi Marker. 2012.
[3] Pramono, B. A. (n.d.). Desain dan Implementasi Augmented Reality Berbasis Web Pada Aplikasi Furniture Shopping Manager Sebagai Alat Bantu Belanja Online. Fakultas Teknologi Informasi dan Komunikasi Universitas Semarang.
[4] Soussi, L., Spijkerman, Z., & Jansen, S. A Case Study of the Health of an Augmented Reality Software Ecosystem: Vuforia. Springer International Publishing Switzerland, 2016. 145-152.
[5] Usability Testing: Developing Useful and Usable Products. Miami: Miami University of Ohio. 2004.
Downloads
Published
Issue
Section
License
Copyright in each article belongs to the author.
- The authors admit that SINTECH Journal as a publisher who published the first time under Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) License.
- Authors can include writing separately, regulate distribution of non-ekskulif of manuscripts that have been published in this journal into another version (eg sent to respository institution author, publication into a book, etc.), by recognizing that the manuscripts have been published for the first time in SINTECH Journal