I GUSTI NGURAH, I Gusti Ngurah Anom Cahyadi Putra; PUTRA, I Kadek Agus Andika; DWIDASMARA, Ida Bagus Gede; WIDIARTHA, Made; ER, Ngurah Agus Sanjaya; SUPUTRA, I Putu Gede Hendra. Implementasi Metode Convolutional Neural Network Pada Pengenalan Aksara Bali Berbasis Game Edukasi. SINTECH (Science and Information Technology) Journal, [S. l.], v. 6, n. 1, p. 1–15, 2023. DOI: 10.31598/sintechjournal.v6i1.1298. Disponível em: https://ejournal.instiki.ac.id/index.php/sintechjournal/article/view/1298. Acesso em: 4 may. 2025.