Rafflesia-Inspired Digital Fashion in Virtual Reality: A Biomimicry Approach for Gen Z in the Fashion 4.0 Era

Pendekatan Lintas Platform untuk Desain Fesyen Digital dan Simulasi VR yang Imersif

Authors

  • Kimberlita Qatrunnada Design, Faculty of Art and Design, Bandung Institute of Technology, Bandung, Indonesia
  • Intan Rizky Mutiaz Design, Faculty of Art and Design, Bandung Institute of Technology, Bandung, Indonesia

Keywords:

digital fashion, biomimicry, rafflesia rhizanthes deceptor, Virtual reality, digital accessories, digital fashion show

Abstract

The phenomenon of digital fashion is undergoing a significant transformation in the global fashion industry, driven by internet advancements and a shift towards digital experiences as a hallmark of the Fashion 4.0 era. This research employs the Double Diamond methodology with a focus on visual exploration, applying biomimicry inspired by the morphology of the Rafflesia Rhizanthes Deceptor flower. Its aim is to formulate contextual visual strategies for introducing this flower to Generation Z through a virtual fashion show based on Virtual Reality (VR). The digital design process involved detailed modeling of garments and accessories using CLO 3D and Blender, subsequently realized within the Unreal Engine environment. VR revolutionizes audience interaction with fashion through immersive visual narratives. In this virtual space, elements such as light direction, color contrast, and animation serve as a semiotic system to guide audience perception. Although VR offers 360° viewpoint flexibility, designers strategically direct audience focus using dominant visual cues. Overall, this research contributes to the development of nature-inspired digital fashion design and the construction of imaginative visual narratives that align with immersive media, opening new opportunities for the fashion industry within the rapidly evolving digital landscape.

References

[1] N. Särmäkari, “Digital 3D Fashion Designers: Cases of Atacac and The Fabricant,” Fashion Theory - Journal of Dress Body and Culture, vol. 27, no. 1, pp. 85–114, 2023, doi: 10.1080/1362704X.2021.1981657.

[2] A. S. M. Sayem, “Digital fashion innovations for the real world and metaverse,” 2022, Taylor and Francis Ltd. doi: 10.1080/17543266.2022.2071139.

[3] T. Stevenson, “Virtual Fashion: Digital Representations of Materiality and Time,” 2023.

[4] A. Boughlala and A. Smelik, “Tracing the History of Digital Fashion,” Clothing and Textiles Research Journal, 2024, doi: 10.1177/0887302X241283504.

[5] S. J. Kim, “Virtual fashion experiences in virtual reality fashion show spaces,” Front Psychol, vol. 14, 2023, doi: 10.3389/fpsyg.2023.1276856.

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Published

2025-08-31

How to Cite

Qatrunnada, K., & Mutiaz, I. R. (2025). Rafflesia-Inspired Digital Fashion in Virtual Reality: A Biomimicry Approach for Gen Z in the Fashion 4.0 Era: Pendekatan Lintas Platform untuk Desain Fesyen Digital dan Simulasi VR yang Imersif. Jurnal Bahasa Rupa, 8(3), 132–141. Retrieved from https://ejournal.instiki.ac.id/index.php/jurnalbahasarupa/article/view/1894

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