EDUCATION GAME MATH MENGGUNAKAN ALGORITMA FUZZY SUGENO
DOI:
https://doi.org/10.31598/jurnalresistor.v4i2.717Keywords:
fuzzy sugeno, math game, augmented realityAbstract
The quality of education is very important for success in learning, by using various methods or tools to make it easier for students to understand discrete mathematics material, based on the 23% graduation rate of students who do not complete discrete mathematics at XYZ University, it is necessary to innovate learning applications, use The game education application provides convenience in developing learning media, namely the Digital Math Game, an Android-based mobile application that makes it easy for students to learn discrete mathematics. This application is equipped with several features, namely games to hone the extent to which students' ability to do discrete math exercises randomly, with the reward in the game, the questions are designed to be more difficult and graded, Fuzzy Sugeno algorithm calculates logic to determine rewards based on time variables and problem solving. This application has an AR (Augmented Reality) feature to provide 3D views and videos on discrete mathematics textbooks, 30 algorithm testing with 100% accuracy.
Downloads
References
A. C. Hanggoro, R. Kridalukmana, and K. T. Martono, “Pembuatan Aplikasi Permainan ‘Jakarta Bersih’ Berbasis Unity,” J. Teknol. dan Sist. Komput., vol. 3, no. 4, p. 503, Oct. 2015, doi:
14710/jtsiskom.3.4.2015.503-511.
A. N. Fajero, H. Haryanto, T. Sutojo, and E. Mulyanto, “Logika Fuzzy untuk Perilaku Dinamis pada Sistem Crafting dalam Game Pembelajaran Aritmatika,” J. Eksplora Inform., vol. 9, no. 2, pp. 154–162, Mar. 2020, doi: 10.30864/eksplora.v9i2.367.
A. Karimah, R. Rusdi, and M. Fachruddin, “Efektifitas media pembelajaran matematika menggunakan software animasi berbasis multimedia interaktif model tutorial pada materi garis dan sudut untuk siswa SMP/Mts kelas VII,” J. Penelit. Pembelajaran Mat. Sekol., vol. 1, no. 1, pp. 9–13, Aug. 2017, doi: 10.33369/jp2ms.1.1.9-13.
F. Chizary and A. Farhangi, “Efficiency of Educational Games on Mathematics Learning of Students at Second Grade of Primary School,” J.Hist. Cult. Art Res., vol. 6, no. 1, p. 232, Feb. 2017, doi: 10.7596/taksad.v6i1.738.
A. V. Vitianingsih, “Game Edukasi Sebagai Media Pembelajaran Pendidikan Anak Usia Dini,” J. Inf., vol. 1, no. 1, pp. 1–8, Mar. 2016.
C. A. Oktavia and R. Maulidi, “PENERAPAN LOGIKA FUZZY SUGENO UNTUK PENENTUAN REWARD PADA GAME EDUKASI AKU BISA,” JUTI J. Ilm. Teknol. Inf., vol. 17, no. 2, p. 117, Aug. 2019.
doi: 10.12962/j24068535.v17i2.a825
ilham A Ahmadi. Eriq M.A Jonemaro. M A Akbar, “Penerapan Algoritma Logika Fuzzy untuk Dynamic Difficulty Scaling pada game labirin”, Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer, vol 2, No. 10, p.3609-3617, Oktober 2018.
Riza Hardian. “Pembangunan game edukasi cara bertahan hidup di hutan dengan penerapan algoritma fuzzy Logic”, Jurnal Ilmiah Komputer dan Informatika (Komputa), vol 1. No. 1, p.1-10, Februari 2015.
T. Setianto, Z. Arifin, and A. H. Kridalaksana, “Pembuatan Game ‘ Math Task ’ Dengan Metode Fuzzy Tsukamoto,” Pros. Semin. Nas. Ilmu Komput. dan Teknol. Inf., vol. 1, no. 1, pp. 120–122, 2016.
M. Yunus, I. F. Astuti, and D. M. Khairina, “Game Edukasi Matematika Untuk Sekolah Dasar,” Inform. Mulawarman J. Ilm. Ilmu Komput., vol. 10, no. 2, p. 59, Sep. 2015, doi: 10.30872/jim.v10i2.192
Downloads
Published
Issue
Section
License
Copyright (c) 2021 Lukman Hakim Hakim
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Copyright in each article belongs to the author.
- The authors admit that RESISTOR Journal as a publisher who published the first time under Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) License.
- Authors can include writing separately, regulate distribution of non-ekskulif of manuscripts that have been published in this journal into another version (eg sent to respository institution author, publication into a book, etc.), by recognizing that the manuscripts have been published for the first time in RESISTOR Journal