2D Animation Learning Media: A Digital Solution to Support the Mathematics Learning Process at SD Triamarta Tabanan

Authors

  • Daniel Goniansyah Libroto Institut Bisnis dan Teknologi Indonesia, Denpasar, Indonesia
  • Rizkita Ayu Mutiarani Institut Bisnis dan Teknologi Indonesia, Denpasar, Indonesia
  • Ni Putu Suci Meinarni Institut Bisnis dan Teknologi Indonesia, Denpasar, Indonesia

DOI:

https://doi.org/10.31598/karma.v1i1.1823

Keywords:

2D Animation, Learning Media, Number Lines, Digital Learning

Abstract

The development of digital technology has opened up significant opportunities to enhance the quality of education through more interactive and engaging media. This study aims to design a 2D animation-based learning media for the topic of number lines, specifically for grade 3 students at SD Triamarta Tabanan. The design process involves three main stages: pre-production, production, and post-production, integrating appealing visual elements, clear narration, and interactive animations. The media is designed with a flat design approach to create visuals that are simple yet effective, utilizing bright colors, sans-serif typography, and friendly characters. This study concludes that 2D animation can serve as an innovative solution in education, with the potential to be applied to other topics in basic education.

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Published

2025-04-08

How to Cite

Libroto, D. G., Mutiarani, R. A., & Meinarni, N. P. S. . (2025). 2D Animation Learning Media: A Digital Solution to Support the Mathematics Learning Process at SD Triamarta Tabanan. Karya Ilmiah Mahasiswa, 1(1), 22–29. https://doi.org/10.31598/karma.v1i1.1823