Game Asset Design As A Culture Conservation Effort Through New Media

Penulis

  • Muhammad Yudhi Rezaldi Telkom University
  • Imam Alhafizi Pasundan University

DOI:

https://doi.org/10.31598/bahasarupa.v6i3.1393

Kata Kunci:

budaya, media baru, game digital, aset game, dan animasi, budaya, media baru, game digital, aset game, animasi

Abstrak

Indonesia memiliki budaya yang sangat kaya, namun tidak banyak yang diketahui oleh masyarakat luas, meski ada beberapa yang dikenal namun perlahan mulai dilupakan karena kalah oleh perkembangan teknologi. Untuk itu penelitian ini dilakukan dalam rangka mengembalikan ingatan akan budaya yang ada di wilayah penelitian studi kasus Batak Toba melalui media baru yang dikemas dalam teknologi permainan digital, sehingga dapat menjadi bagian dari pelestarian budaya. media. Melalui metode ini diharapkan secara tidak langsung dapat memperkenalkan budaya daerah kepada khalayak sasarannya yaitu anak muda dari generasi milenial. Metode yang digunakan adalah mengumpulkan data, menganalisis data, menentukan aset, mengilustrasikan aset (membuat sketsa, mewarnai), membantu ilustrasi aset, merevisi, dan menyelesaikan desain aset 2D. Penelitian ini berhasil menciptakan enam (enam) aset berupa ilustrasi 2D budaya Batak Toba. Yakni, tokoh-tokoh legenda, pakaian adat (laki-laki dan perempuan), rumah adat, senjata adat, makanan tradisional, dan pemandangan alam. Nantinya, desain aset ini akan dibuat menjadi model 3D untuk diimplementasikan ke dalam game engine.

Unduhan

Data unduhan belum tersedia.

Referensi

Zimmermann, B. (2010). Redesigning Culture: Chinese Characters in Alphabet-Encoded Networks. Design and Culture, vol 2, no. 1, p. 27-43. https://doi.org/10.2752/175470710X12593419555126

Light, A. (2019). Design and Social Innovation at the Margins: Finding and Making Cultures of Plurality. Design and Culture, vol 11, no.1 p. 13-35. https://doi.org/10.1080/17547075.2019.1567985

Indonesian CNN. Get to know the 7 Forms of Indonesian Cultural Diversity and Examples. https://www.cnnindonesia.com/edukasi/20210222140901-574-609361/mengenal-7-wujud-keragaman-budaya-indonesia-dan-contohnya, accessed on Feb. 11, 2023.

Cesare, C. (2015). History of Design: Decorative Arts and Material Culture, 1400–2000. Journal of Design History 28(4):epv04,p. 427-428. https://doi.org/10.1093/jdh/epv041

Luo, J., Chen. (2016). Preservation of Traditional Culture in Modern Society: a Case Study of China Meishan Cultural Park. Int. J. Sus. Dev. Plann. Vol. 11, No. 3, p. 416–425. https://doi.org/10.2495/SDP-V11-N3-416-425

Cremonesi, P., Casoli, A. (2021). Enzymes as tools for conservation of works of art. Journal of Cultural Heritage. Vol.50, p.73-87. https://doi.org/10.1016/j.culher.2021.06.005

Moreno, M., Ortiz, R., Muniz, D.C.,...and Ortiz, P. ART-RISK 3.0 a fuzzy—based platform that combine GIS and expert assessments for conservation strategies in cultural heritage. Journal of Cultural Heritage. Vol.55, p.263-276. https://doi.org/10.1016/j.culher.2022.03.012

Logan, R.K. (2010). Understanding New Media: Extending Marshall McLuhan, p. 4-6. Peter Lang Publishing.Inc., New York.

Rozario, R.B. (2013). New Media and the Traditional Media Platforms: Introspection on the Differences in Technical and Ideological Factors and Audience-integration Patterns between New Media and Traditional Media. Artha J Soc Sci, 12, 3, p. 43- 61. doi.org/10.12724/ajss.26.3

Septinaningrum., Hakam, K.A., Setiawan,W., and Agustin, M. (2022). Developing of Augmented Reality Media Containing Grebeg Pancasila for Character Learning in Elementary School. Ingenierie des Systemes d’Information. Vol 27, No.2, p.243-253. https://doi.org/10.18280/isi.270208

Pena, F.L., Caamano, P., Varela, G., Orjales, F., and Deibe, A. (2016). Setting Up a Mixed Reality Simulator for Using Teams of Autonomous UAVs in Air Pollution Monitoring. International Journal of Sustainable Development and Planning, Vol. 11, No. 4, pp. 616-626. https://doi.org/10.2495/SDP-V11-N4-616-626

Wilzig, S.L., and Avigdor, N.C. (2004). The natural life cycle of new media evolution. New Media & Society 6(6). https://doi.org/10.1177/146144804042

Zheng, J., and Mason, D.S. (2022). New Media, Digitalization, and the Evolution of the Professional Sport Industry. Sec. Sports Management, Marketing, and Economics, (4). https://doi.org/10.3389/fspor.2022.921329

Sukmawati, F., Santosa, E.B.,and Rejekiningsih, T. (2023). Design of Virtual Reality Zoos Through Internet of Things (IoT) for Student Learning about Wild Animals. Revue d'Intelligence Artificielle, Vol. 37, No. 2, p. 483-492. https://doi.org/10.18280/ria.370225

Wang, L.H., Chen, B.,Hwang, G.J.,Guan, J.Q., and Wang, Y.Q. (2022). Efects of digital game-based STEM education on students’ learning achievement: a meta-analysis. International Journal of STEM Education, 9:26 https://doi.org/10.1186/s40594-022-00344-0

Wijanarko, D., Hadi, S., and Puspitasari, I. (2021). The influence of playing digital game in distance learning towards students’ speaking skill. Journal of English Language Teaching. 10(3), p. 290-299.

Zhang, T. (2021). Differences between Traditional TV Media and New Media:Take Tik Tok as an Example. International Journal of Social Science and Humanity, 11(4). doi: 10.18178/ijssh.2021.11.4.1053

Chukwuere, J., and Joshua, C.G.C. (2021). The effects of social media news on human psychology: A narrative literature review. JAFDIS, 4(2), p. 81-98.

Baumeister, R.F., Leary, M.R. (1997). Writing Narrative Literature Reviews. Review of General Psychology,1(3), p. 311-320.

Vannisa, (2019). Completed Cultural of North Sumatra Along with Pictures and Explanations. https://perpustakaan.id/budaya-sumatera-utara/, accessed on Feb. 15, 2023.

Suherni, N. (2022). Culture of North Sumatra, from Dance to Crafts. https://sumut.inews.id/berita/budaya-sumatera-utara, accessed on Feb. 15, 2023.

Azizah, L. (2022). Names of Traditional Batak Weapons and Their Functions. https://www.gramedia.com/best-seller/senjata-tradisional-batak/, accessed on Feb. 15, 2023.

Tobatabo. (2013). The Legend of Siboru Namotung: Sibottar Mudar. https://www.tobatabo.com/535+legenda-siboru-namotung-sibottar-mudar.htm, accessed on Feb. 15, 2023.

Yustika, G. (2023). 9 Variety of Traditional Clothing of North Sumatra and The Characteristics. https://www.orami.co.id/magazine/pakaian-adat-sumatera-utara, accessed on Feb. 15, 2023.

Napitupulu, S. P., Manurung, J., Ginting, M., and Badirin, M. (1997). Traditional Architecture of North Sumatra Region. Regional Cultural Inventory and Documentation Project, 2(3), 105. Eka Dharma. Jakarta. https://repositori.kemdikbud.go.id/7603/1/ARSITEKTUR%20TRADISIONAL%20DAERAH%20SUMATERA%20UTARA.pdf, accessed on Feb. 15, 2023.

Purba, M.N. (2023). Toba Batak clothing. Academia. edu. https://www.academia.edu/34884224/Busana_Batak_Toba, accessed on Feb. 15, 2023.

##submission.downloads##

Diterbitkan

2023-08-31